Malström Sound Programming
Sounds (1)

To get a handle on how to create basic Malström sounds, we will use the "Init Patch" for the unit:

Right click anywhere on the Malström where there isn't a control, and select Reset Patch from the popup menu.

The "Init Patch" of the Malström puts a Sine wavetable in each of the two main oscillators. Only Osc A is active (Osc B is turned off, and thus is silent). While the Shaper and Filter modules are active (turned on), they have no effect on the sound because the Osc A routing switches are both turned off.



Trigger the Malström either by playing a key on the keyboard or (more cumbersome) setting up a Matrix to trigger the oscillator. It's a pretty boring sound, it doesn't change or morph over time - there is really only one grain in this particular table, a pure sine wave has no harmonics and does not change over time.

Before we change the graintable of Osc A to something other than Sine, let's turn the motion knob down to -64. This shuts down the effect of the motion control on the Osc A graintable altogether.



There are two tiny up/down buttons next to the Osc A wavetable display (currently showing "Sine"). Click the down button five times so that the graintable display changes to "VSWaves". Note: you can also click on the graintable display to bring up a complete list of the different tables tha a Malström oscillator can load, alphabetical by category.

The index slider (horizontal slider below the waveform window) should also be all the way to the left.

Play a key on the keyboard and hold it down. The timbre you hear is the first grain (cycle) of the VSWaves wavetable.

While you hold the note down, drag the index slider very slowly from left to right, as slow as you can.



You'll hear the timbre of the sound change radically as you move the index slider along. Each change of timbre indicates that Malström is moving/morphing through each of the grains in the graintable. If you move the index slider to a specific point and leave it there, you'll hear a different static waveform than the one you hear when the index slider is all the way to the left. In fact, nearly every point on the index as the slider is moved from left to right is associated with a unique-sounding wavetable grain.

Just moving the index slider to any point and stopping, you can use Osc A to generate a large number of unique static waveforms from just the "VSWaves" table by. But wait, there's more...


Sounds (1) | Sounds (2) | Sounds (3) | Sounds (4) | Sounds (5) | Sounds (6) | Sounds (7)

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